GdPicture.NET Reference Guide
AnimateGIF Property (GdViewer)
Example 





GdPicture14.WPF Namespace > GdViewer Class : AnimateGIF Property
Specifies whether the GdViewer control must animate the currently loaded multi-frame GIF image by defaut, for example when displaying the image or refreshing the control. If this property is set to True/true, the image will playing in the loop.
Syntax
'Declaration
 
Public Property AnimateGIF As Boolean
public bool AnimateGIF {get; set;}
public read-write property AnimateGIF: Boolean; 
public function get,set AnimateGIF : boolean
public: __property bool get_AnimateGIF();
public: __property void set_AnimateGIF( 
   bool value
);
public:
property bool AnimateGIF {
   bool get();
   void set (    bool value);
}

Property Value

The default value is True/true.
Remarks
Please note that changing this value to True/true starts playing the displayed GIF image using the GifPlay method and changing this value to False/false ends playing the displayed GIF image using the GifStop method.

At the same, calling the GifPlay method sets this property to True/true and calling the GifStop method sets this property to False/false.

Example
How to utilize this property in your GdViewer control.
'We assume that the GdViewer1 control has been properly integrated.
 
'Disabling to play the loaded GIF file automatically.
GdViewer1.AnimateGIF = False
If GdViewer1.DisplayFromFile("image_to_play.gif") = GdPictureStatus.OK Then
    'Enabling to play the loaded GIF file in a loop.
    GdViewer1.AnimateGIF = True
End If
//We assume that the GdViewer1 control has been properly integrated.
 
//Disabling to play the loaded GIF file automatically.
GdViewer1.AnimateGIF = false;
if (GdViewer1.DisplayFromFile("image_to_play.gif") == GdPictureStatus.OK)
{
    //Enabling to play the loaded GIF file in a loop.
    GdViewer1.AnimateGIF = true;
}
See Also

Reference

GdViewer Class
GdViewer Members
GifPlay Method
GifStop Method